![]() ![]() ![]() New Vegas however captured the best of both worlds. The original Interplay/Obsidian Fallout games focused more on civilisation dealing with the aftermath of a nuclear apocalypse while the Bethesda titles focused more on the rebuilding of society after said nuclear apocalypse. When Bethesda bought the Fallout IP and started making its own games starting with Fallout 3, there was a distinct tonal difference in those games compared to the first two installments of the series, which were developed by the talented team at the now defunct Interplay studio, several of whom ultimately formed Obsidian. The quality of New Vegas’ rock solid writing and design was encapsulated by two standout things that made the game so good: the tone and it’s quest lines. Yet despite the raft of technical problems, these can be easily overlooked as New Vegas remains one of, if not the best Fallout game thanks to the unparalleled writing and design by Obsidian, the game’s developer. The brown and grey aesthetic was already boring even by 2010 standards, and game had more annoying bugs than the Amazon Rainforest. ![]()
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